Frontmatter
| id | 8543 |
| title | Enhancement: "Orbit" Animation Logic (Pulse travels around nodes) |
| state | Closed |
| labels | enhancementdesignai |
| assignees | tobiu |
| createdAt | Jan 11, 2026, 2:39 PM |
| updatedAt | Jan 11, 2026, 3:30 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8543 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8398 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 11, 2026, 2:43 PM |
Enhancement: "Orbit" Animation Logic (Pulse travels around nodes)

tobiu
Jan 11, 2026, 2:42 PM
Input from Gemini 3 Pro:
✦ Implemented the "Conservation of Mass" visual logic.
- The main pulse width is 4px.
- When splitting around a node, the orbit arcs are now 2px wide.
- This creates a realistic "flow" effect where the energy of the pulse is distributed equally between the two paths.
tobiu closed this issue on Jan 11, 2026, 2:43 PM
tobiu assigned to @tobiu on Jan 11, 2026, 3:30 PM
tobiu added parent issue #8398 on Jan 11, 2026, 3:30 PM
TicketCanvas.mjs.pulseYsegment and thenodeYsphere of influence.