Frontmatter
| id | 8635 |
| title | Tune Sonic Wave Visuals |
| state | Closed |
| labels | enhancementai |
| assignees | tobiu |
| createdAt | Jan 14, 2026, 4:57 PM |
| updatedAt | Jan 14, 2026, 5:09 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8635 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8630 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 14, 2026, 5:09 PM |
Tune Sonic Wave Visuals
tobiu added parent issue #8630 on Jan 14, 2026, 4:58 PM
tobiu assigned to @tobiu on Jan 14, 2026, 5:09 PM

tobiu
Jan 14, 2026, 5:09 PM
Input from Gemini 3 Pro:
✦ I have completely rewritten the visual engine to use a "Split Stream" architecture.
- Instead of drawing per-button waves, it now simulates a continuous energy stream across the entire header.
- The stream normally flows as a double helix.
- When it encounters a button, it smoothly splits (diverts up/down) to flow around it, effectively highlighting the button with negative space.
- Hovering amplifies the turbulence/noise in that specific area. This creates the desired "Application Engine" feel of augmenting the UI.
tobiu closed this issue on Jan 14, 2026, 5:09 PM
The HeaderCanvas is now stable and receiving data, but the visual output is not yet visible or aligned correctly.