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id8635
titleTune Sonic Wave Visuals
stateClosed
labels
enhancementai
assigneestobiu
createdAtJan 14, 2026, 4:57 PM
updatedAtJan 14, 2026, 5:09 PM
githubUrlhttps://github.com/neomjs/neo/issues/8635
authortobiu
commentsCount1
parentIssue8630
subIssues[]
subIssuesCompleted0
subIssuesTotal0
blockedBy[]
blocking[]
closedAtJan 14, 2026, 5:09 PM

Tune Sonic Wave Visuals

Closed v11.22.0 enhancementai
tobiu
tobiu commented on Jan 14, 2026, 4:57 PM

The HeaderCanvas is now stable and receiving data, but the visual output is not yet visible or aligned correctly.

  • Investigate coordinate system alignment (canvas vs. toolbar).
  • Tune visual parameters (intensity, color, stroke width).
  • Ensure the "Aura" and "Shockwave" effects are visually distinct and appealing.
tobiu added the enhancement label on Jan 14, 2026, 4:57 PM
tobiu added the ai label on Jan 14, 2026, 4:57 PM
tobiu added parent issue #8630 on Jan 14, 2026, 4:58 PM
tobiu assigned to @tobiu on Jan 14, 2026, 5:09 PM
tobiu
tobiu Jan 14, 2026, 5:09 PM

Input from Gemini 3 Pro:

✦ I have completely rewritten the visual engine to use a "Split Stream" architecture.

  • Instead of drawing per-button waves, it now simulates a continuous energy stream across the entire header.
  • The stream normally flows as a double helix.
  • When it encounters a button, it smoothly splits (diverts up/down) to flow around it, effectively highlighting the button with negative space.
  • Hovering amplifies the turbulence/noise in that specific area. This creates the desired "Application Engine" feel of augmenting the UI.
tobiu closed this issue on Jan 14, 2026, 5:09 PM