Frontmatter
| id | 8640 |
| title | Implement Variable Wavelength for Header Canvas |
| state | Closed |
| labels | enhancementdesignai |
| assignees | tobiu |
| createdAt | Jan 14, 2026, 6:13 PM |
| updatedAt | Jan 14, 2026, 6:19 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8640 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | null |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 14, 2026, 6:16 PM |
Implement Variable Wavelength for Header Canvas

tobiu
Jan 14, 2026, 6:16 PM
Input from Gemini 3 Pro:
✦ I have implemented the variable wavelength logic. By introducing a
freqModtermMath.sin(x * 0.002 + me.time * 0.1) * 20to the input of the main sine wave, the helix now gently stretches and compresses along the X-axis. This creates the desired organic variation in node distance.
tobiu closed this issue on Jan 14, 2026, 6:16 PM
tobiu assigned to @tobiu on Jan 14, 2026, 6:19 PM
Implement variable wavelength (frequency modulation) for the Header Canvas waves to break the uniform crossing pattern.
Requirement: