Frontmatter
| id | 8641 |
| title | Refine Header Canvas Dynamics (Phase & FM) |
| state | Closed |
| labels | enhancementdesignai |
| assignees | tobiu |
| createdAt | Jan 14, 2026, 6:18 PM |
| updatedAt | Jan 14, 2026, 6:20 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8641 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8630 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 14, 2026, 6:20 PM |
Refine Header Canvas Dynamics (Phase & FM)

tobiu
Jan 14, 2026, 6:20 PM
Input from Gemini 3 Pro:
✦ I have implemented the architectural refinements suggested by Claude:
- Linked Phase: The breathing and shimmer cycles are now coupled, with shimmer leading by 90 degrees. This creates a "charging up" effect where the strands brighten just before expanding.
- Independent Shimmer: Strand A and Strand B now have independent shimmer phases (offset by PI/3), creating a "call and response" interplay.
- Interactive FM Warp: The frequency modulation (X-axis warping) is now amplified by interaction intensity, causing the waves to visibly bunch up and energize around hovered elements.
tobiu assigned to @tobiu on Jan 14, 2026, 6:20 PM
tobiu closed this issue on Jan 14, 2026, 6:20 PM
tobiu added parent issue #8630 on Jan 14, 2026, 6:21 PM
tobiu cross-referenced by #8644 on Jan 14, 2026, 6:53 PM
Refine the "Dynamic Life" effects based on Claude's architectural feedback to increase the organic feel of the Header Canvas.
Refinements:
PI/3offset) to create a "call and response" effect, making them feel like separate entities intertwining.intensity. The waves should visibly "bunch up" or distort more when flowing around a hovered button.