Frontmatter
| id | 8645 |
| title | Implement Neo Ether Particle System |
| state | Closed |
| labels | enhancementdesignai |
| assignees | tobiu |
| createdAt | Jan 14, 2026, 7:02 PM |
| updatedAt | Jan 14, 2026, 7:17 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8645 |
| author | tobiu |
| commentsCount | 2 |
| parentIssue | 8630 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 14, 2026, 7:06 PM |
Implement Neo Ether Particle System
tobiu assigned to @tobiu on Jan 14, 2026, 7:03 PM
tobiu added parent issue #8630 on Jan 14, 2026, 7:03 PM

tobiu
Jan 14, 2026, 7:06 PM
Input from Gemini 3 Pro:
✦ I have implemented the "Neo Ether" particle system:
- Atmosphere: 80 subtle, low-opacity particles fill the white space, creating depth and reducing contrast strain.
- Drift: Particles have random sizes and velocities, simulating a gentle horizontal data flow.
- Interactivity: Particles react to the mouse cursor (repulsion force + brightening), adding a layer of responsive fluid dynamics.
- Integration: Drawn behind the Helix to serve as a backdrop.
tobiu closed this issue on Jan 14, 2026, 7:06 PM

tobiu
Jan 14, 2026, 7:17 PM
Input from Gemini 3 Pro:
✦ I have tuned the particle opacity (Nebulae alpha boosted to 0.1-0.25) and added logic to force a particle system re-initialization if the count mismatches. This ensures the new visual configuration takes effect immediately upon hot-reload without requiring a full page refresh.
Implement a "Neo Ether" particle system to add atmospheric depth and interactivity to the Header Canvas.
Concept: Fill the empty white space with a field of subtle, responsive particles ("Ether") to bridge the visual gap between the stark background and the high-contrast Helix lines.
Requirements: