Frontmatter
| id | 8646 |
| title | Enhance JSDoc for Header Canvas Visual Engine |
| state | Closed |
| labels | documentationenhancementai |
| assignees | tobiu |
| createdAt | Jan 14, 2026, 7:22 PM |
| updatedAt | Jan 14, 2026, 7:33 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8646 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8630 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 14, 2026, 7:33 PM |
Enhance JSDoc for Header Canvas Visual Engine
tobiu assigned to @tobiu on Jan 14, 2026, 7:23 PM

tobiu
Jan 14, 2026, 7:32 PM
Input from Gemini 3 Pro:
✦ I have fully documented the visual engine with intent-driven JSDoc:
- Architecture: Explained the "Luminous Flux" theme components (Ether, Ambient Helix, Split Stream).
- Physics: Documented the "Repulsor Field" logic for particles and the "Traffic Model" metaphors.
- Intent: Clarified WHY certain visual decisions were made (e.g., "Charge Up" phase, "Call and Response" shimmer, "Tight Orbit" for icons). This ensures future agents and developers can understand and maintain the visual language.
tobiu closed this issue on Jan 14, 2026, 7:33 PM
tobiu added parent issue #8630 on Jan 14, 2026, 7:33 PM
Apply the Knowledge Base Enhancement Strategy to
apps/portal/canvas/HeaderCanvas.mjs.Requirements: Add rich, intent-driven JSDoc to all key methods (
drawAuras,drawParticles,getStreamOffset, etc.).