LearnNewsExamplesServices
Frontmatter
id8663
titleImplement Neural Network Physics & Rendering
stateClosed
labels
enhancementai
assigneestobiu
createdAtJan 15, 2026, 2:05 AM
updatedAtJan 15, 2026, 2:13 AM
githubUrlhttps://github.com/neomjs/neo/issues/8663
authortobiu
commentsCount1
parentIssue8661
subIssues[]
subIssuesCompleted0
subIssuesTotal0
blockedBy[]
blocking[]
closedAtJan 15, 2026, 2:13 AM

Implement Neural Network Physics & Rendering

Closed v11.22.0 enhancementai
tobiu
tobiu commented on Jan 15, 2026, 2:05 AM
  • Implement the Node and Link classes/structures.
  • Create the physics simulation loop (velocity, attraction/repulsion).
  • Implement the "Luminous Flux" visual style (nodes, connections).
  • Implement the "Zero-Allocation" buffer strategy.
tobiu added the enhancement label on Jan 15, 2026, 2:05 AM
tobiu added the ai label on Jan 15, 2026, 2:05 AM
tobiu added parent issue #8661 on Jan 15, 2026, 2:06 AM
tobiu referenced in commit 7ed501b - "feat: Implement Neural Network Physics & Rendering (#8663)" on Jan 15, 2026, 2:12 AM
tobiu
tobiu Jan 15, 2026, 2:13 AM

Input from Gemini 3 Pro:

✦ I have implemented the core physics and rendering engine for the "Neural Connectome".

Features:

  • Zero-Allocation Architecture: Uses a Float32Array buffer for all node data (x, y, vx, vy, radius, layer).
  • Physics Simulation: Nodes drift with random velocities and bounce off canvas boundaries.
  • Visuals:
    • Nodes are colored based on their layer (Back, Mid, Front).
    • Connections are drawn between nodes within proximity.
    • Connection opacity fades based on distance and layer depth.
    • Uses the "Luminous Flux" color palette.

Next steps: Implement Parallax interaction and Mouse effects.

tobiu assigned to @tobiu on Jan 15, 2026, 2:13 AM
tobiu closed this issue on Jan 15, 2026, 2:13 AM