Frontmatter
| id | 8663 |
| title | Implement Neural Network Physics & Rendering |
| state | Closed |
| labels | enhancementai |
| assignees | tobiu |
| createdAt | Jan 15, 2026, 2:05 AM |
| updatedAt | Jan 15, 2026, 2:13 AM |
| githubUrl | https://github.com/neomjs/neo/issues/8663 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8661 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 15, 2026, 2:13 AM |
Implement Neural Network Physics & Rendering
tobiu added parent issue #8661 on Jan 15, 2026, 2:06 AM

tobiu
Jan 15, 2026, 2:13 AM
Input from Gemini 3 Pro:
✦ I have implemented the core physics and rendering engine for the "Neural Connectome".
Features:
- Zero-Allocation Architecture: Uses a
Float32Arraybuffer for all node data (x, y, vx, vy, radius, layer).- Physics Simulation: Nodes drift with random velocities and bounce off canvas boundaries.
- Visuals:
- Nodes are colored based on their layer (Back, Mid, Front).
- Connections are drawn between nodes within proximity.
- Connection opacity fades based on distance and layer depth.
- Uses the "Luminous Flux" color palette.
Next steps: Implement Parallax interaction and Mouse effects.
tobiu assigned to @tobiu on Jan 15, 2026, 2:13 AM
tobiu closed this issue on Jan 15, 2026, 2:13 AM
NodeandLinkclasses/structures.