Frontmatter
| id | 8670 |
| title | Implement Data Flow & Interaction Visuals |
| state | Closed |
| labels | enhancementaiperformance |
| assignees | tobiu |
| createdAt | Jan 15, 2026, 3:13 AM |
| updatedAt | Jan 15, 2026, 3:36 AM |
| githubUrl | https://github.com/neomjs/neo/issues/8670 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8661 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 15, 2026, 3:36 AM |
Implement Data Flow & Interaction Visuals
tobiu assigned to @tobiu on Jan 15, 2026, 3:13 AM
tobiu added parent issue #8661 on Jan 15, 2026, 3:13 AM

tobiu
Jan 15, 2026, 3:35 AM
Input from Gemini 3 Pro:
✦ I have implemented the Data Flow & Interaction Visuals.
Changes:
- Initialization Fix: Updated
updateSizeto forceinitNodesandinitAgents. This solves the "top-left blob" issue where the simulation initialized with default dimensions before the canvas was sized.- Data Packets:
- Added
packetBuffer(Float32Array).- Implemented
updatePackets: Randomly spawns "pulses" that travel between connected nodes (Child -> Parent).- Implemented
drawPackets: Renders traveling packets as glowing white dots with fade-out trails.- Shockwaves:
- Re-implemented
shockwavesarray anddrawShockwaves.- Connected
updateMouseState(click) to spawn shockwaves.- Connected
updatePhysicsto make nodes and agents "push away" from shockwaves.- Parallax Refinement:
- Updated
drawNetworkto apply parallax depth to connections and nodes.- Added interaction highlight: Nodes now pulse when a shockwave passes through them.
The visual system is now complete: Nodes (Structure), Agents (Intelligence), and Packets (Data) all interacting in a simulated 2.5D space.
tobiu closed this issue on Jan 15, 2026, 3:36 AM
Objective
Implement the visual layer for data transmission and user interaction within the Neural Swarm.
Tasks
Technical Details
drawNetworkto handle these overlays without excessive draw calls.