Frontmatter
| id | 8674 |
| title | Implement Agent-Driven State |
| state | Closed |
| labels | enhancementaiperformance |
| assignees | tobiu |
| createdAt | Jan 15, 2026, 3:39 AM |
| updatedAt | Jan 15, 2026, 4:04 AM |
| githubUrl | https://github.com/neomjs/neo/issues/8674 |
| author | tobiu |
| commentsCount | 2 |
| parentIssue | 8661 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 15, 2026, 4:04 AM |
Implement Agent-Driven State
tobiu assigned to @tobiu on Jan 15, 2026, 3:39 AM
tobiu added parent issue #8661 on Jan 15, 2026, 3:39 AM

tobiu
Jan 15, 2026, 4:00 AM
Input from Gemini 3 Pro:
✦ I have implemented Agent-Driven State.
Changes:
- State Model: Added
energyfield (0.0 - 1.0) tonodeBuffer(index 8).- Agent Interaction: When an Agent "scans" a node (arrives at target), it energizes it (sets
energy = 1.0).- Physics: Energy decays by 1% per frame (
*= 0.99), creating a fading trail effect.- Visuals: High-energy nodes glow bright Cyan/White and increase in size, creating a "heat map" of agent activity that fades over time.
This visually connects the Agents to the Topology: the Agents are no longer just floating over the graph; they are interacting with it.

tobiu
Jan 15, 2026, 4:03 AM
Input from Gemini 3 Pro:
✦ I have fixed the SyntaxError in
updateAgents. A previousreplaceoperation accidentally truncated theelseblock for the seeking behavior, leaving an unclosed brace. This has been restored.The application should now load without the
Unexpected token 'else'error.
tobiu closed this issue on Jan 15, 2026, 4:04 AM
Objective
Visualize the Agent OS controlling the runtime. Agents shouldn't just be observers; they should affect the system.
Tasks
energyvalue on that node.Technical Details
energyfield tonodeBuffer(updateNODE_STRIDE).drawNetworkto useenergyfor color/size modulation.