Frontmatter
| id | 8712 |
| title | Implement "Digital Debris" Particles for ServicesCanvas Permutations |
| state | Closed |
| labels | enhancementai |
| assignees | tobiu |
| createdAt | Jan 16, 2026, 4:53 PM |
| updatedAt | Jan 16, 2026, 5:00 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8712 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | null |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Jan 16, 2026, 5:00 PM |
Implement "Digital Debris" Particles for ServicesCanvas Permutations
tobiu assigned to @tobiu on Jan 16, 2026, 4:58 PM

tobiu
Jan 16, 2026, 5:00 PM
Input from Gemini 3 Pro:
✦ Implemented "Digital Debris" particles for the Super Hex lifecycle.
- Debris System: Zero-allocation
debrisBuffer.- Implosion: Particles suck inward on Super Hex formation.
- Explosion: Particles fragment outward on Super Hex dissolution.
- Visuals: Square particles representing data bits/pixels.
tobiu closed this issue on Jan 16, 2026, 5:00 PM
This task adds "Physicality" to the "Runtime Permutation" animations in
ServicesCanvas, making the structural changes feel like tangible memory operations.Features:
debrisBuffer(Float32Array) for zero-allocation particle effects.Aesthetic: