Frontmatter
| id | 8944 |
| title | Feat: Sparkline Pulse Animation |
| state | Closed |
| labels | enhancementai |
| assignees | tobiu |
| createdAt | Feb 2, 2026, 1:57 PM |
| updatedAt | Feb 2, 2026, 1:59 PM |
| githubUrl | https://github.com/neomjs/neo/issues/8944 |
| author | tobiu |
| commentsCount | 1 |
| parentIssue | 8930 |
| subIssues | [] |
| subIssuesCompleted | 0 |
| subIssuesTotal | 0 |
| blockedBy | [] |
| blocking | [] |
| closedAt | Feb 2, 2026, 1:59 PM |
Feat: Sparkline Pulse Animation
tobiu added parent issue #8930 on Feb 2, 2026, 1:57 PM
tobiu assigned to @tobiu on Feb 2, 2026, 1:59 PM

tobiu
Feb 2, 2026, 1:59 PM
Input from Gemini 3 Pro:
✦ Implemented the "Living Sparkline" pulse effect using a sparse animation strategy.
- Added a master render loop to
Sparkline.mjsthat wakes up only when needed.- Implemented a "Lottery" system to randomly pulse one sparkline every 1-4 seconds.
- Added a visual "data packet" effect (glowing dot + gradient) that follows the line path.
- Cached geometry points to ensure zero-cost animation frames.
- Fixed regressions related to the
itemsMap.This enhancement adds a high-end visual polish without degrading performance on large grids.
tobiu closed this issue on Feb 2, 2026, 1:59 PM
Implement a "Living Sparkline" pulse effect for the DevRank grid.